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jaffathecake I want to process audio data (without it playing) in "real-time", ie. 44100 data points processed per second ∴ 20µ
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jaffathecake Eventually, I'll plug the code into a real-time audio playback stream, but this will a for loop that sleeps before moving on.
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jaffathecake Oh. I've recreated the ZX Spectrum loading sequence. Both generation of pilot tones + data, but also processing back into bytes.